31 YEARS CELEBRATING THE POWER OF IDEAS
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SELECT WINNERS YEAR
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Corporate Name of Client: Microsoft
Head of Advertising, Xbox EMEA: Michael Flatt
Media Companies: EMT/Dentsu Aegis, London
PR / Marketing Company: Edelman, London
Agency Senior Account Executive: Sailesh Jani
Agency Account Executives: Charlotte Walters/Alice Parker/Rami Noumann
Agency Account Director: AJ Coyne
Agency Account Manager: Tom Oliver
Agency Planner: Thomas Keane
Agency: McCann London, London
Chief Creative Officers: Rob Doubal/Laurence Thomson
Creative Directors: Sanjiv Mistry/Jamie Mietz
Copywriter: Jim Nilsson
Art Director: Jacob Björdal
Head of Production: Sergio Lopez
Agency Producers: Dheerna Parmar/Clare Mann
Integrated Creative Director: Chad Warner
Creative Technologist: Andrei Andreescu
Retoucher: John Martin
Production Company: Momentum Worldwide, London
Digital Company: MRM, London
Digital Designer: Colin Lee
Editors: Daniel Good/Paul Jenkinson
Design Director: Michael Thomason
Graphic Designer: Danny Elliot
Design Studio: Ellis Faint/Liam White/Robert Freeman/Amelie DeRoche
Challenge: Xbox wanted more gamers to play Halo 5’s multiplayer. But multiplayer is only as good as the multiplayers. And currently, there’s no way to guarantee getting good teammates. Team formation involves being randomly matched with other players, many of whom are selfish, or abuse and betray you. Solution: Squadvertiser. It’s Halo meets HR. Rather than advertising Halo, Xbox launched a digital tool that let teams advertise for new teammates. With Squadvertiser they could create customised recruitment ads, specifying precisely the candidate they were targeting. These ran as billboards, banners, print and social media to get teams’ needs in front of a wide audience of potential recruits. All these media always led back to the central utility, creating a coherent user journey from channel to channel that helped to build the idea. Results: For the first time, Halo gamers could ‘hire’ who they wanted, forming lasting friendships in the process, leading to more Halo being played. - Squadvertiser is used by 9000 gamers daily - Ads have a 17% response rate - Halo 5 became the most-played game on Xbox Live